30/4/15 UPDATE for 2.2 Patch!
GR56 Cleared!Build from diablofans tool:
www.diablofans.com/builds/54200-carnevil-2-2-gr56-cleared-always-work-in-progressIt's time to update this cool build with stuff from 2.2!
What's new?- Rework to Zuni's bonus set: we need a spender in skill bar
- New pieces for Zuni's set: gloves and pants
The changes are really cool because the output damage got a very nice improvement and thanks to the 4p bonus we got a useful buff to our survivability which is cool considering how much we are exposed to elites affixes (no tiki, no party)
The build has a lot of potential and probably people will push it over GR57, average players can easily manage around GR50 which is fine compared to what was our GR range in 2.1!
So,I’ve tested a lot of spenders, like Grasp of the dead, Spirit Barrage (Phantasm) and Acid Could (acid rain)
Acid Rain PROS:
Our gameplay needs to be fast and versatile, we will never stand on a single spot for that long especially while fighting elites! 24 yards help us to debuff as many mobs as we can considering our darts will pierce! The absence of cooldown is very important as well and you will notice it once you try it... Darts don’t make enough damage without Zuni bonus proc. So better to keep it up all the time in all situations. Use it in case you run Enforcer over BotT
GotD PROS:
Grasp of the Dead is my favourite because i run BotT gem and has amazing sinergy with the build especially because i'm using the rune with lower CD (6 sec)
You have to keep in mind this:The debuff from Zuni bonus will be active when the mob is in the area + 4 sec.
A little example: cast "acid cloud" on a lacuni
- Insta debuff on lacuni
- lacuni stands 2 sec in the area of acid rain, still debuffed
- lacuni jumps out of acid rain effect, it will be debuffed for the next 4 sec!
So basically the debuff will be over 4 seconds after the mob left the area of effect or your spender expired!
Once you know this, the gameplay is pretty much the same described in original post.
Any new items beside Zuni pieces?Yes! The Convention of Elements is a brand new ring from 2.2 and it fits really fine in Carnevil! Feel free to use it once you are much more confident with your gameplay (you will remove Unity so watch out ^^)
My Follower:- Solanium + Broken Promises for nice globes spawn (Gruesome Feast)
- a lot of IAS and CDR
- Ess of Johan mandatory
Well guys, that’s all, I’m gonna update this guide if I find out something new to share.
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ORIGINAL GUIDEHey whazup guys, according to patch 2.1.2 patch notes all the fetishes now benefit from %Poison Dart affix, which is a great buff (fix) that allows us to theorycraft some new competitive stuff!
There are few things that i’d like to mention that maybe someone don’t know yet:- You don’t need T&T gloves, because fetishes have OUR attack speed, so basically you are gonna put as IAS affix as you can to gain a lot of output dmg.
- Carnevil mask doesn’t consider which rune you are using, Fetishes will always shot Splinter Darts so POISON damage.
- Fetish Army will benefit from “%Fetish Army” + “%Poison Darts” + “%Poison”
- FS will benefit from “%Poison Darts” + “%Poison”
- When not spitting darts, fetishes will do melee/physical dmg
According to these informations, I decided to spend some time on that build rather than more performing ones (jade first of all) because I believe Carnevil Doc has become a competitive build considering the very short time you need to build it! The good part is that you don’t need damn rare Kukri, Furnace, etc but the old Zuni and some crafted items (Cain + Aughild).
Another very interesting point is that, thanks to Dagger of Darts, WD looks like is casting an AoE skill which, we all know, is one of wd biggest issue (spenders AoE are to weak and manaburn)
As I said before, the build is focused on attack speed (IAS), that’s why we are going to craft Cain set rather than using Poison pants (Swamp land Waders) so we can keep %Poison Dart, gain 8% IAS (which is better than 20%Poison imho) and keep some vitality (useful for us and fetishes as well)
Our HP is going to be around 500k but that’s nothing to worry about thanks to our gem “Simplicity Strenght” which gives us some nice Life Steal (2% on hit), very nice with high IAS. Another thing very useful to keep in mind about this gem is that all our fetishes will benefit from its primary effect (huge buff).
About gems, my favourite ones are Enforcer (more buff to pets) and Gogok (better FS proc rate)
Skills I suggest:
Build: eu.battle.net/d3/en/calculator/witch-doctor#aQlUkP!VWhe!cbbaYb
I’d like to spend some words on some skills:
Poison Darts:
Snake to the face + Gogok has more stun on hit proc rate than Splinters + Gogok even if is just 1 dart at time (around 47% vs 36%)
Fetish Army:
We are going for Legion of Daggers even if is a physical rune, because, as i said on top of the analysis, fetishes will be spitting poison darts
Wall of Zombies:
We have 5 mandatory skills and 1 jolly skill. My favourite is WoZ (Wrecking Crew) because of the taunt effect that is very helpful while piranhado is on CD! It works with blue packs too and it is very useful to aggregate trash mobs in 1 point (like piranhado). So, basically with a good coordination of Spirit Walk, Piranhado and WoZ you will be in a safe position.
Useful passive skills are 5, so try to craft a nice Hellfire Amulets! I really like Tribal Rites on 40+ grifts because pets still die with the strongest mobs and some elite affixes (I think is better than using Jungle Fortitude). If you play T6 or lower grifts then Tribal Rites is not mandatory.
In short:
PROS
- Good alternative for 40s grifts
- “AoE” effect
- Easy to build
- Easy Ancient items
CONS:
- Some maps are unplayable
- Fetishes sometimes have bad positioning
- CD are long, basically you can’t die
Cya in game guys